Dice divination is a form of cleromancy, from the Greek kleros "lot" and manteia "divination": using chance as a consultation tool. Astragali, the bones of sheep or goat joints, were already thrown in classical antiquity to read the response. The standardized six-sided dice we know today are their modern heir.
Readings with one, two and three dice
One die gives a quick advice: 1 beginning, 2 meeting, 3 expression, 4 stability, 5 change, 6 fulfillment. Two dice (with total from 2 to 12) cover more articulate themes: each total has a meaning (2 and 12 extremes, 7 axis of reading). Three dice sum from 3 to 18 and allow readings on past, present and future or on three planes (mind, heart, action).
How to use online
Enter the question, choose the number of dice (one, two or three) and roll. The tool simulates the throws, shows the scores and offers a textual interpretation generated on the fly. For structured consultations, three dice can be assigned precise positions (situation, obstacle, perspective).
Traditions of dice divination
The practice is documented in many cultures: Greeks used astragalomancy (throwing knucklebones), Chinese consulted the I Ching with coins or stalks, Germanic tribes used inscribed twigs. In medieval Europe, dice divination was typical of fairs and markets, accompanied by popular interpretation tables. A simple, effective symbolic system, accessible to anyone with dice.
FAQ
Can I use physical dice?
Yes. Use two regular dice, prepare a meaning table (found in many popular cartomancy manuals) and roll asking a clear question. The online tool replicates the same logic.
Are three dice better?
More dice give more information but also more ambiguity. For beginners one die is enough. Three dice are useful for multi-plane readings.
What is astragalomancy?
The ancient version: five sheep knucklebones (astragali) are thrown, with four non-equiprobable faces. The combinations had codified meanings in Greek temples of Apollo.